Index: src/netanim/model/animation-interface.h |
=================================================================== |
--- a/src/netanim/model/animation-interface.h |
+++ b/src/netanim/model/animation-interface.h |
@@ -138,7 +138,7 @@ |
* |
* \returns reference to this AnimationInterface object |
*/ |
- AnimationInterface & EnableIpv4RouteTracking (std::string fileName, Time startTime, Time stopTime, Time pollInterval = Seconds(5)); |
+ AnimationInterface & EnableIpv4RouteTracking (std::string fileName, Time startTime, Time stopTime, Time pollInterval = Seconds (5)); |
/** |
* \brief Enable tracking of the Ipv4 routing table for a set of Nodes |
@@ -152,7 +152,7 @@ |
* |
* \returns reference to this AnimationInterface object |
*/ |
- AnimationInterface & EnableIpv4RouteTracking (std::string fileName, Time startTime, Time stopTime, NodeContainer nc, Time pollInterval = Seconds(5)); |
+ AnimationInterface & EnableIpv4RouteTracking (std::string fileName, Time startTime, Time stopTime, NodeContainer nc, Time pollInterval = Seconds (5)); |
/** |
* \brief Check if AnimationInterface is initialized |
@@ -630,7 +630,7 @@ |
EnergyFractionMap m_nodeEnergyFraction; |
uint64_t m_currentPktCount; |
- void StartNewTraceFile(); |
+ void StartNewTraceFile (); |
std::string GetMacAddress (Ptr <NetDevice> nd); |
std::string GetIpv4Address (Ptr <NetDevice> nd); |
@@ -669,9 +669,9 @@ |
std::string GetXMLOpenClose_routing (uint32_t id, std::string routingInfo); |
std::string GetXMLOpenClose_rp (uint32_t nodeId, std::string destination, Ipv4RoutePathElements rpElements); |
- void AppendXMLNodeDescription(std::ostream& ostream, uint32_t id) const; |
- void AppendXMLNodeColor(std::ostream& ostream, const Rgb& color) const; |
- void AppendXMLRemainingEnergy(std::ostream& ostream, uint32_t id) const; |
+ void AppendXMLNodeDescription (std::ostream& ostream, uint32_t id) const; |
+ void AppendXMLNodeColor (std::ostream& ostream, const Rgb& color) const; |
+ void AppendXMLRemainingEnergy (std::ostream& ostream, uint32_t id) const; |
/// Provides uniform random variables. |
Ptr<UniformRandomVariable> m_uniformRandomVariable; |