DescriptionFix valgrind warnings triggered in vertical mode.
Now that Chrome is rendering subpixel text, I was able to try running
the renderer process under valgrind, which turned up a number of
issues.
First, I was calculating the stride of vertical LCD glyphs wrong
(typo).
Secondly, I was going horribly wrong when a glyph was being blitted at
the edge of a bitmap. I suspected something was wrong with the code,
but I wasn't clear enough with the structure of the code when writing
it to figure out what the correct solution was.
Patch Set 1 #
MessagesTotal messages: 2
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