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Issue 6337050: Default to using position for texture coordinates (Closed)

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Created:
12 years, 3 months ago by TomH
Modified:
12 years, 3 months ago
Reviewers:
bsalomon
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Not nearly as bad as it looked, once I poked it. There's a little more cleanup that *could* be done, but this is the bulk of it.

Patch Set 1 #

Total comments: 21

Patch Set 2 : Respond to review #

Unified diffs Side-by-side diffs Delta from patch set Stats (+35 lines, -141 lines) Patch
M src/gpu/GrAAConvexPathRenderer.cpp View 1 1 chunk +0 lines, -5 lines 0 comments Download
M src/gpu/GrAAHairLinePathRenderer.cpp View 1 1 chunk +0 lines, -6 lines 0 comments Download
M src/gpu/GrAARectRenderer.cpp View 1 1 chunk +0 lines, -5 lines 0 comments Download
M src/gpu/GrClipMaskManager.cpp View 1 1 chunk +0 lines, -5 lines 0 comments Download
M src/gpu/GrContext.cpp View 1 2 chunks +1 line, -3 lines 0 comments Download
M src/gpu/GrDefaultPathRenderer.cpp View 1 1 chunk +0 lines, -6 lines 0 comments Download
M src/gpu/GrDefaultTextContext.cpp View 1 1 chunk +0 lines, -11 lines 0 comments Download
M src/gpu/GrDrawTarget.h View 1 4 chunks +7 lines, -48 lines 0 comments Download
M src/gpu/GrDrawTarget.cpp View 1 15 chunks +18 lines, -37 lines 0 comments Download
M src/gpu/gl/GrGLProgram.cpp View 1 2 chunks +7 lines, -11 lines 0 comments Download
M src/gpu/gl/GrGpuGL_unittest.cpp View 1 1 chunk +2 lines, -4 lines 0 comments Download

Messages

Total messages: 7
TomH
12 years, 3 months ago (2012-06-22 21:50:25 UTC) #1
bsalomon
Great, I'm surprised pulling this thread didn't unravel a whole lot more of the sweater. ...
12 years, 3 months ago (2012-06-23 00:54:14 UTC) #2
TomH
http://codereview.appspot.com/6337050/diff/1/src/gpu/GrContext.cpp File src/gpu/GrContext.cpp (right): http://codereview.appspot.com/6337050/diff/1/src/gpu/GrContext.cpp#newcode1575 src/gpu/GrContext.cpp:1575: GrVertexLayout layout = 0; On 2012/06/23 00:54:14, bsalomon wrote: ...
12 years, 3 months ago (2012-06-25 14:53:11 UTC) #3
bsalomon
LGTM http://codereview.appspot.com/6337050/diff/1/src/gpu/GrDrawTarget.cpp File src/gpu/GrDrawTarget.cpp (left): http://codereview.appspot.com/6337050/diff/1/src/gpu/GrDrawTarget.cpp#oldcode891 src/gpu/GrDrawTarget.cpp:891: GrVertexLayout default_blend_opts_vertex_layout() { On 2012/06/25 14:53:11, TomH wrote: ...
12 years, 3 months ago (2012-06-25 15:14:58 UTC) #4
TomH
Closed with r4321.
12 years, 3 months ago (2012-06-25 15:22:27 UTC) #5
TomH
On 2012/06/25 15:14:58, bsalomon wrote: > http://codereview.appspot.com/6337050/diff/1/src/gpu/GrDrawTarget.h > File src/gpu/GrDrawTarget.h (right): > > http://codereview.appspot.com/6337050/diff/1/src/gpu/GrDrawTarget.h#newcode988 > ...
12 years, 3 months ago (2012-06-25 15:31:30 UTC) #6
bsalomon
12 years, 3 months ago (2012-06-25 15:34:59 UTC) #7
On 2012/06/25 15:31:30, TomH wrote:
> On 2012/06/25 15:14:58, bsalomon wrote:
> > http://codereview.appspot.com/6337050/diff/1/src/gpu/GrDrawTarget.h
> > File src/gpu/GrDrawTarget.h (right):
> > 
> >
http://codereview.appspot.com/6337050/diff/1/src/gpu/GrDrawTarget.h#newcode988
> > src/gpu/GrDrawTarget.h:988: return NULL != state.getTexture(stage);
> > On 2012/06/25 14:53:11, TomH wrote:
> > > On 2012/06/23 00:54:14, bsalomon wrote:
> > > > Should we remove the layout param, or wait till a future CL?
> > > 
> > > Done.
> > 
> > Great, I suppose once you change the def of enabled stage in GrDrawState
then
> we
> > can kill this function and isStageEnabled().
> 
> I started doing that in 6306097, but leaving isStageEnabled() there gives us a
> little bit of control of coupling: GrGpuGL doesn't need to explicitly get the
> draw state and call stageActive() on it.
> 
> Apparently the orthodoxy on controlling coupling is to not access the
interface
> of a class several-pointer-references away, but that's a rule of thumb I've
> never been completely happy with.

I suppose we could have an inline helper that just forwards the query on to the
current GrDrawState. It would be nice to get rid of the static function, though.
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