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Issue 6308057: Unroll convolution fragment shader loop (Closed)

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Created:
12 years, 4 months ago by TomH
Modified:
12 years, 3 months ago
Reviewers:
bsalomon
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

20-30% speedup for Linux on bench -repeat 250 -config GPU -match blur No performance difference on Windows (Quadro FX380). No performance difference on Xoom ?!

Patch Set 1 #

Total comments: 1

Patch Set 2 : Move comment from GLSL to C++ #

Unified diffs Side-by-side diffs Delta from patch set Stats (+14 lines, -18 lines) Patch
M src/gpu/effects/GrConvolutionEffect.cpp View 1 1 chunk +14 lines, -18 lines 0 comments Download

Messages

Total messages: 5
TomH
12 years, 4 months ago (2012-06-08 20:42:07 UTC) #1
bsalomon
http://codereview.appspot.com/6308057/diff/1/src/gpu/effects/GrConvolutionEffect.cpp File src/gpu/effects/GrConvolutionEffect.cpp (right): http://codereview.appspot.com/6308057/diff/1/src/gpu/effects/GrConvolutionEffect.cpp#newcode91 src/gpu/effects/GrConvolutionEffect.cpp:91: code->appendf("\t\t// Unroll loop 0..%d because some drivers don't.\n", Hmm... ...
12 years, 4 months ago (2012-06-08 20:48:20 UTC) #2
TomH
Done.
12 years, 4 months ago (2012-06-08 20:50:10 UTC) #3
bsalomon
LGTM
12 years, 4 months ago (2012-06-08 20:54:11 UTC) #4
TomH
12 years, 3 months ago (2012-06-11 12:42:41 UTC) #5
Closed with r4218.
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