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Issue 6294091: Fix clipping of ovals on top & right (Closed)

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Created:
12 years, 2 months ago by robertphillips
Modified:
12 years, 2 months ago
Reviewers:
bsalomon, reed1
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

The oval fragment shader does a smooth step +/-0.5 about the outer radius. The actual drawn geometry thus has to be 1.0f greater than the bounding box containing outer radius to capture all the pixels.

Patch Set 1 #

Patch Set 2 : Removed gm/shadows.cpp #

Patch Set 3 : Added comment + made outset of rect symmetric #

Total comments: 1
Unified diffs Side-by-side diffs Delta from patch set Stats (+7 lines, -4 lines) Patch
M src/gpu/GrContext.cpp View 1 2 1 chunk +7 lines, -4 lines 1 comment Download

Messages

Total messages: 5
robertphillips
12 years, 2 months ago (2012-06-19 21:33:07 UTC) #1
reed1
Would a comment to this effect be good in the code, to document why we're ...
12 years, 2 months ago (2012-06-19 21:39:23 UTC) #2
robertphillips
Brian - I must have made some error when testing the first go round. Outsetting ...
12 years, 2 months ago (2012-06-20 13:43:47 UTC) #3
bsalomon
LGTM On 2012/06/20 13:43:47, robertphillips wrote: > Brian - I must have made some error ...
12 years, 2 months ago (2012-06-20 14:05:44 UTC) #4
robertphillips
12 years, 2 months ago (2012-06-22 13:15:47 UTC) #5
committed as r4303

This delivery will require re-baselining of:

twopointconical, verttext, imagefiltersbase, convexpaths, hairmodes, circles,
aarectmodes, shadows
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