The time has come! Once upon a time we had a fixed pipe implementation and ...
12 years, 5 months ago
(2012-05-31 14:20:30 UTC)
#1
The time has come!
Once upon a time we had a fixed pipe implementation and GrGpuGL was the code
common to it and the shader-based implementation. We no longer have a fixed pipe
implementation and the subclassing does not make sense.
I tried to keep this change minimal. I moved decls from GrGpuGLShaders.h to
GrGpuGL and merged the constructors, destructors, and implementations of
onResetContext(). I also moved some stuff from GrGpuGLShaders constructor to
GrGpuGL::initCaps.
GrGpuGL_program.cpp is mostly just a rename of GrGpuGLShaders.cpp and search and
replace of GrGpuGLShaders with GrGpuGL.
There is more cleanup to be done.
Issue 6245076: Merge GrGpuGLShaders into its parent class, GrGpuGL
(Closed)
Created 12 years, 5 months ago by bsalomon
Modified 12 years, 5 months ago
Reviewers: TomH, robertphillips
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 4