DescriptionAlso moves swizzle & modulation computation / storage.
Now everything on GrGLProgramStage is virtual with no (or an empty) default implementation.
Open questions:
Should the kMulByAlphaMask fetches be a GrCustomStage? Or should we glom those onto emitDefaultFetch()? I assume the former.
Next steps: mappings, then texture domains & choosing texture functions.
Patch Set 1 #
MessagesTotal messages: 3
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