DescriptionThis patch adds a new modifier for creating a polygon skin based on
mesh vertices and edges. It's based in part on the paper "B-Mesh: A Fast
Modeling System for Base Meshes of 3D Articulated Shapes" (Zhongping
Ji, Ligang Liu, Yigang Wang).
User documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
The code is also accessible as a git repository:
https://github.com/nicholasbishop/blender/tree/skin-modifier
Note: The modifier has an icon created by Julio Iglesias, but the blender_icons.png.c update has been removed, as it makes the patch too large for the code review tool.
The full log follows.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Fri Mar 23 01:58:56 2012 -0400
Add vertex skin radii scaling as a transform operator.
Add a new transform operator, "Skin Resize", which scales the X and Y
axes of the radius field in MVertSkin. It's bound to CTRL+AKEY.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Wed Apr 18 00:39:29 2012 -0400
Clear skin root flag on new vertices created by extruding.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Sun Apr 15 13:03:46 2012 -0400
Add operator to extract armature and vertex groups from skin.
* The operator creates bones for each input edge (does not subdivide
them like the skin operator does), adds a fake root bone for skin
roots with multiple children.
* The operator adds vertex weight groups to the original mesh.
* Make copy_object_transform() public, used to match the armature
object to the mesh object.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Fri Mar 23 04:11:00 2012 -0400
Add skin vertex operators.
* Add operator to mark selected vertices as skin roots.
* Add operator to mark/clear selected vertices as loose.
* Add operator to equalize skin radii.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Tue Mar 27 13:02:26 2012 -0400
Ensure skin nodes get created when adding modifier.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Fri Mar 23 04:48:38 2012 -0400
Draw skin vertex roots in edit mode.
Roots are drawn with a view-oriented dashed red circle around the
vertex location. The circle's radius is the average if the skin
vertex's X and Y radii.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Wed Feb 29 22:39:09 2012 -0500
Add skin modifier: DNA, RNA, UI, and MOD_skin.c implementation.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Implementation based in part off the paper "B-Mesh: A Fast Modeling
System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji,
Ligang Liu, Yigang Wang)
Note that to avoid confusion with Blender's BMesh data structure,
this tool is renamed as the Skin modifier.
The B-Mesh paper is current available here:
http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/
The main missing features in this code compared to the paper are:
* No mesh evolution. The paper suggests iteratively subsurfing the
skin output and adapting the output to better conform with the
spheres of influence surrounding each vertex.
* No mesh fairing. The paper suggests re-aligning output edges to
follow principal mesh curvatures.
* No auxiliary balls. These would serve to influence mesh
evolution, which as noted above is not implemented.
The code also adds some features not present in the paper:
* Loops in the input edge graph.
* Concave surfaces around branch nodes. The paper does not discuss
how to handle non-convex regions; this code adds a number of
cleanup operations to handle many (though not all) of these
cases.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Tue Apr 24 14:20:55 2012 -0400
Add skin modifier icon created by Julio Iglesias.
Author: Nicholas Bishop <nicholasbishop@gmail.com>
Date: Mon Apr 9 12:26:51 2012 -0400
Add MVertSkin DNA/RNA and customdata (CD_MVERT_SKIN).
The MVertSkin currently just stores local skin radii and skin
flags (MVertSkinFlag).
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Patch Set 1 #
Total comments: 40
Patch Set 2 : Updated with suggested changes #
Total comments: 1
MessagesTotal messages: 7
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