DescriptionSo ... now that I have actually encountered a test case that requires the SW path renderer, I need to move the SW path renderer back to TU #2. The problem is that the SW path renderer uses UV's (on a rect) to render the SW-created path back to the gpu. For the gpu AA clip mask we don't use uvs and obviously we can't use both. We could investigate switching the SW path renderer over to using generated uvs (like the AA clip mask) but, for now, I would like to leave it alone.
This reverts r3813 (http://codereview.appspot.com/6138057/)
Patch Set 1 #
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