DescriptionThis change simply makes the SW path rendering code path share the same sampler as the gpu-based AA clip path rendering. This frees up the old sampler exclusively for glyph rendering. The SW path and the gpu-based AA clip path will not conflict since, when the gpu AA clip path uses the SW path the SW path must complete before the gpu path can render. Similarly, when the SW path is invoked and the gpu path is used to generate the clip mask, the gpu path must complete before the SW path can render.
Patch Set 1 #
MessagesTotal messages: 5
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