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Issue 6134058: GM to stress test texture units/samplers (Closed)

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Created:
12 years, 7 months ago by robertphillips
Modified:
12 years, 7 months ago
Reviewers:
TomH
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

This test draw the letter "M" with a texture, a rounded rect AA clip and a mask filter. With AA clip turned on it will definitely hit texture units 0, 1 & 3. I'm not sure about #2.

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+230 lines, -0 lines) Patch
gm/samplerstress.cpp View 1 chunk +229 lines, -0 lines 0 comments Download
gyp/gmslides.gypi View 1 chunk +1 line, -0 lines 0 comments Download

Messages

Total messages: 6
robertphillips
12 years, 7 months ago (2012-05-01 20:16:10 UTC) #1
TomH
Can you throw an GrAssert() or some SkDebugf()s in temporarily to test whether it hits ...
12 years, 7 months ago (2012-05-01 20:23:54 UTC) #2
robertphillips
I was wrong, this hits 0, 2 & 3. We cannot hit all four at ...
12 years, 7 months ago (2012-05-01 20:44:22 UTC) #3
TomH
Ran into appspot server errors when I tried to respond earlier. LGTM.
12 years, 7 months ago (2012-05-01 21:18:12 UTC) #4
robertphillips
committed as r3814
12 years, 7 months ago (2012-05-02 13:55:40 UTC) #5
robertphillips
12 years, 7 months ago (2012-05-02 14:06:47 UTC) #6
Added compiler failure fix in r3815
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