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Performed mechanical subdivision of debug interface with following steps:
moved each class to its own header
added file header & #ifndef/define protector
added .cpp that includes header
fixed #includes
moved code to .cpp if it would force the inclusion of a new header (in favor of predeclarations)
Total comments: 1
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Stats (+1087 lines, -782 lines) |
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gyp/gpu.gyp
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src/gpu/gl/debug/GrBufferObj.h
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src/gpu/gl/debug/GrBufferObj.cpp
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src/gpu/gl/debug/GrDebugGL.h
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src/gpu/gl/debug/GrDebugGL.cpp
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src/gpu/gl/debug/GrFBBindableObj.h
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src/gpu/gl/debug/GrFBBindableObj.cpp
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src/gpu/gl/debug/GrFakeRefObj.h
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src/gpu/gl/debug/GrFakeRefObj.cpp
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src/gpu/gl/debug/GrFrameBufferObj.h
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src/gpu/gl/debug/GrFrameBufferObj.cpp
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src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
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src/gpu/gl/debug/GrProgramObj.h
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src/gpu/gl/debug/GrProgramObj.cpp
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src/gpu/gl/debug/GrRenderBufferObj.h
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src/gpu/gl/debug/GrRenderBufferObj.cpp
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src/gpu/gl/debug/GrShaderObj.h
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src/gpu/gl/debug/GrShaderObj.cpp
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src/gpu/gl/debug/GrTextureObj.h
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src/gpu/gl/debug/GrTextureObj.cpp
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src/gpu/gl/debug/GrTextureUnitObj.h
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src/gpu/gl/debug/GrTextureUnitObj.cpp
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Total messages: 2
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