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Issue 5781059: use floats to compute texture matrix / coords (Closed)

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Created:
12 years, 6 months ago by bsalomon
Modified:
12 years, 6 months ago
Reviewers:
reed1
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Patch Set 1 #

Patch Set 2 : mroe #

Unified diffs Side-by-side diffs Delta from patch set Stats (+9 lines, -7 lines) Patch
M src/gpu/SkGpuDevice.cpp View 1 2 chunks +9 lines, -7 lines 0 comments Download

Messages

Total messages: 5
bsalomon
This fixes gm_giantbitmap*
12 years, 6 months ago (2012-03-08 19:26:52 UTC) #1
reed1
lgtm I think its cute we use SkFloatToScalar(), as if scalar could be anything other ...
12 years, 6 months ago (2012-03-08 19:48:28 UTC) #2
bsalomon
On 2012/03/08 19:48:28, reed1 wrote: > lgtm > > I think its cute we use ...
12 years, 6 months ago (2012-03-08 19:51:21 UTC) #3
bsalomon
Closed r3347
12 years, 6 months ago (2012-03-08 19:53:33 UTC) #4
reed1
12 years, 6 months ago (2012-03-08 19:59:07 UTC) #5
On 2012/03/08 19:51:21, bsalomon wrote:
> On 2012/03/08 19:48:28, reed1 wrote:
> > lgtm
> > 
> > I think its cute we use SkFloatToScalar(), as if scalar could be anything
> other
> > than float :)
> 
> double? :)

touché
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