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Issue 5727044: Better workaround for osx / nv bug (Closed)

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Created:
12 years, 8 months ago by bsalomon
Modified:
12 years, 8 months ago
Reviewers:
reed1
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Patch Set 1 #

Total comments: 1
Unified diffs Side-by-side diffs Delta from patch set Stats (+57 lines, -59 lines) Patch
M include/gpu/gl/GrGLConfig.h View 2 chunks +7 lines, -11 lines 0 comments Download
M src/gpu/gl/GrGLIndexBuffer.cpp View 1 chunk +21 lines, -29 lines 0 comments Download
M src/gpu/gl/GrGLVertexBuffer.cpp View 1 chunk +29 lines, -19 lines 1 comment Download

Messages

Total messages: 3
bsalomon
12 years, 8 months ago (2012-03-02 20:26:30 UTC) #1
reed1
lgtm + possible comment + possible link to extern bug? http://codereview.appspot.com/5727044/diff/1/src/gpu/gl/GrGLVertexBuffer.cpp File src/gpu/gl/GrGLVertexBuffer.cpp (right): http://codereview.appspot.com/5727044/diff/1/src/gpu/gl/GrGLVertexBuffer.cpp#newcode126 ...
12 years, 8 months ago (2012-03-02 20:32:56 UTC) #2
bsalomon
12 years, 8 months ago (2012-03-02 20:37:17 UTC) #3
Closed with r3308.

On 2012/03/02 20:32:56, reed1 wrote:
> lgtm + possible comment + possible link to extern bug?
>

The big comment in GrGLConfig.h has a link to the bug.

 
> http://codereview.appspot.com/5727044/diff/1/src/gpu/gl/GrGLVertexBuffer.cpp
> File src/gpu/gl/GrGLVertexBuffer.cpp (right):
> 
>
http://codereview.appspot.com/5727044/diff/1/src/gpu/gl/GrGLVertexBuffer.cpp#...
> src/gpu/gl/GrGLVertexBuffer.cpp:126: static int N = 0;
> // Here why I use 128...

Done.
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