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Issue 5617047: use macro SkFixedRoundToInt where necessary (Closed)

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Created:
13 years, 1 month ago by guanqun
Modified:
13 years ago
Reviewers:
reed1
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk
Visibility:
Public.

Description

use macro SkFixedRoundToInt where necessary This makes developers easy to grasp what's going on. BUG= TEST=

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+5 lines, -5 lines) Patch
M src/core/SkScan_Path.cpp View 3 chunks +5 lines, -5 lines 0 comments Download

Messages

Total messages: 9
guanqun
Please review. Thanks!
13 years, 1 month ago (2012-02-02 01:01:04 UTC) #1
reed1
looks good. Have you run the gm tool against known images, to confirm that there ...
13 years, 1 month ago (2012-02-02 13:17:54 UTC) #2
guanqun
On 2012/02/02 13:17:54, reed1 wrote: > looks good. Have you run the gm tool against ...
13 years, 1 month ago (2012-02-02 15:13:03 UTC) #3
reed1
Hmmm, lots of failures (w/o) this patch sounds bad. I also run on a macpro ...
13 years, 1 month ago (2012-02-02 15:44:18 UTC) #4
guanqun.lu_gmail.com
Hi, Here are some output with my patch on top of revision 3125: ... drawing... ...
13 years, 1 month ago (2012-02-02 16:24:37 UTC) #5
guanqun
Hi Mike, Sorry to bother you but have you got my pictures? Any comments on ...
13 years ago (2012-02-06 02:20:03 UTC) #6
reed1
The differences are not even LCD specific, so I can only guess 10.6 -vs- 10.7 ...
13 years ago (2012-02-06 19:06:30 UTC) #7
guanqun
On 2012/02/06 19:06:30, reed1 wrote: > The differences are not even LCD specific, so I ...
13 years ago (2012-02-07 00:33:51 UTC) #8
guanqun
13 years ago (2012-02-08 02:48:37 UTC) #9
On 2012/02/07 00:33:51, guanqun wrote:
> On 2012/02/06 19:06:30, reed1 wrote:
> > The differences are not even LCD specific, so I can only guess 10.6 -vs-
10.7
> > font rendering differences in CG? Who knows.
> 
> Thanks for the info, this is a strong reason I should upgrade to 10.7 for my
> MacBookPro. :)

FYI. I've upgraded to Lion, but still, on rev 3125, I'm still having mismatched
pixels. Don't know how to fix it...
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