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The purpose of the Harmony project is to improve the Blender Game Engine’s rendering of light and shadows. The first phase of improvements will focus on the rendering and use of shadows. The scope of this phase includes a revised shadow panel, point light shadows, variance shadow maps, shadow cookies, and shadow color.
Changes from original scope:
* Point light shadows are not fully functional and have therefore not been added
* Sun light orthographic shadows have been added
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source/blender/gpu/intern/gpu_shader_material.glsl
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source/blender/gpu/intern/gpu_shader_material.glsl.c
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source/blender/makesdna/DNA_lamp_types.h
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source/gameengine/Ketsji/KX_Light.h
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