This gives a hint to ANGLE that a texture will be used as a render target before
it allocates the underlying d3d texture. Without the hint ANGLE has to
reallocate the d3d texture when it is attached to an FBO.
Issue 5478052: Add support for GL_ANGLE_texture_usage
(Closed)
Created 13 years ago by bsalomon
Modified 13 years ago
Reviewers: TomH
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 0