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Issue 5417046: Write direct to RT/Tex when possible, use BGRA rather than RGBA intermediate texture on ANGLE (Closed)

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Created:
13 years ago by bsalomon
Modified:
13 years ago
Reviewers:
TomH
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Patch Set 1 #

Patch Set 2 : cleanup #

Total comments: 1
Unified diffs Side-by-side diffs Delta from patch set Stats (+45 lines, -8 lines) Patch
M include/gpu/GrGLConfig.h View 1 2 chunks +5 lines, -5 lines 0 comments Download
M include/gpu/GrGLConfig_chrome.h View 1 1 chunk +2 lines, -2 lines 0 comments Download
M src/gpu/GrContext.cpp View 1 2 chunks +20 lines, -0 lines 0 comments Download
M src/gpu/GrGpu.h View 1 chunk +7 lines, -0 lines 0 comments Download
M src/gpu/GrGpuGL.h View 1 chunk +2 lines, -0 lines 0 comments Download
M src/gpu/GrGpuGL.cpp View 1 chunk +9 lines, -1 line 1 comment Download

Messages

Total messages: 2
bsalomon
Pretty small change but maybe requires some explanation: WebKit gives us RGBA data. When we ...
13 years ago (2011-11-18 14:10:34 UTC) #1
TomH
13 years ago (2011-11-18 14:56:16 UTC) #2
LGTM. Thanks for the explanation.

http://codereview.appspot.com/5417046/diff/2001/src/gpu/GrGpuGL.cpp
File src/gpu/GrGpuGL.cpp (right):

http://codereview.appspot.com/5417046/diff/2001/src/gpu/GrGpuGL.cpp#newcode448
src/gpu/GrGpuGL.cpp:448: 
These two functions are identical. Are we keeping them separate for the
explanatory power of their names?
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