DescriptionImplemented EGL_NV_post_sub_buffer.
The change to the sample is just to demonstrate how I tested it. I won't check in the stuff under samples/.
It's not clear to me what eglPostSubBufferNV should do if EGL_POST_SUB_BUFFER_SUPPORTED_NV is false. At the moment it fails silently as though it was called on the wrong surface type:
"If <surface> is a back-buffered surface, then the requested portion
of the color buffer is copied to the native window associated with
that surface. If <surface> is a single-buffered window, pixmap, or
pbuffer surface, eglSwapBuffers and eglPostSubBufferNV have no
effect."
Committed: http://code.google.com/p/angleproject/source/detail?r=902
Patch Set 1 #Patch Set 2 : '' #
Total comments: 4
Patch Set 3 : '' #
Total comments: 1
Patch Set 4 : '' #
Total comments: 4
MessagesTotal messages: 9
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