ANGLE is horribly slow if we call glReadPixels with GL_RGBA. With this change
swap R and B using the shader, then do the readPixels with GL_BGRA which is
ANGLE's fast path.
Issue 5339051: When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA
(Closed)
Created 14 years ago by bsalomon
Modified 14 years ago
Reviewers: TomH
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 1