DescriptionImplemented new restrictions on nesting of structs in WebGL shaders.
Added previously missing check for embedded structs; even though these
attempts would be caught by an underlying GLSL compiler, the shader
validator should not let them through.
BUG=http://code.google.com/p/angleproject/issues/detail?id=235
TEST=WebGL conformance tests
Committed: http://code.google.com/p/angleproject/source/detail?r=809
Patch Set 1 #
Total comments: 4
Patch Set 2 : '' #Patch Set 3 : '' #
MessagesTotal messages: 3
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