This is the fix for the Mac performance issues in C2D. Using the NULL hint ...
13 years, 1 month ago
(2011-10-10 13:34:33 UTC)
#1
This is the fix for the Mac performance issues in C2D. Using the NULL hint is
still faster on at least some systems when talking to a real GL driver rather
than the cmd buffer (e.g. my Z600 with AMD HD5770).
I got rid of GrGeometryBuffer::updateSubData because no one was using it and
this change would break it if we did:
buffer->updateData(data, dataSize); // where dataSize < buffer->size();
buffer->updateSubData(subData, subSize, subOffset); // where subSize + subOffset
> dataSize
>Yay for eliminating unused code. Was it ever used? If so, >what changed to >obsolete ...
13 years, 1 month ago
(2011-10-10 14:36:58 UTC)
#3
>Yay for eliminating unused code. Was it ever used? If so, >what changed to
>obsolete it? Or was it code we wrote on spec that turned out >unnecessary?
It was originally going to be used in GrBufferAllocPool but then I realized that
unless we use glDrawRangeElements rather than glDrawElements the driver may not
know if previous draws referenced memory in the sub-range being updated or not.
So I don't think it was ever actually used.
http://codereview.appspot.com/5253047/diff/1001/gpu/include/GrGLConfig.h
File gpu/include/GrGLConfig.h (right):
http://codereview.appspot.com/5253047/diff/1001/gpu/include/GrGLConfig.h#newc...
gpu/include/GrGLConfig.h:68: * However, this can be an unoptomization on some
platforms, esp. Chrome.
On 2011/10/10 14:12:21, TomH wrote:
> sp? - unoptimization
> (which is an interesting coinage...)
Heh, fixed the spelling, I don't know of a good simple antonym for optimization
so I made one up. :)
http://codereview.appspot.com/5253047/diff/1001/gpu/src/GrGLIndexBuffer.cpp
File gpu/src/GrGLIndexBuffer.cpp (right):
http://codereview.appspot.com/5253047/diff/1001/gpu/src/GrGLIndexBuffer.cpp#n...
gpu/src/GrGLIndexBuffer.cpp:118: // allocate a new buffer by making the old
contents in accessible
On 2011/10/10 14:12:21, TomH wrote:
> Fix comment - is this "marking the old comments inaccessible?" Or something
else
> I'm not understanding?
New comment should clarify.
http://codereview.appspot.com/5253047/diff/1001/gpu/src/GrGLVertexBuffer.cpp
File gpu/src/GrGLVertexBuffer.cpp (right):
http://codereview.appspot.com/5253047/diff/1001/gpu/src/GrGLVertexBuffer.cpp#...
gpu/src/GrGLVertexBuffer.cpp:121: }
On 2011/10/10 14:12:21, TomH wrote:
> Maybe stupid question - but this looks identical to
> GrGLIndexBuffer::updateData(). Am I missing some difference? Or are we
violating
> DRY? If so, could we avoid doing so?
Yes, the implementations are almost identical. Consolidating is complicated by
the inheritance hierarchy:
GrGeometryBuffer--->GrIndexBuffer---->GrGLIndexBuffer
|
--->GrVertexBuffer--->GrGLVertexBuffer
We could probably have a implementation class that does most of the work. It'd
be templated on a GrGLEnum that is either GR_GL_ARRAY_BUFFER or
GR_GL_ELEMENT_ARRAY_BUFFER. I filed skia issue 373 to do this.
On 2011/10/10 14:36:58, bsalomon wrote: > Yes, the implementations are almost identical. Consolidating is complicated ...
13 years, 1 month ago
(2011-10-10 14:42:44 UTC)
#4
On 2011/10/10 14:36:58, bsalomon wrote:
> Yes, the implementations are almost identical. Consolidating is complicated by
> the inheritance hierarchy:
>
> GrGeometryBuffer--->GrIndexBuffer---->GrGLIndexBuffer
> |
> --->GrVertexBuffer--->GrGLVertexBuffer
>
> We could probably have a implementation class that does most of the work. It'd
> be templated on a GrGLEnum that is either GR_GL_ARRAY_BUFFER or
> GR_GL_ELEMENT_ARRAY_BUFFER. I filed skia issue 373 to do this.
Hmm, that sounds like it's introducing its own complexities. Ah well.
LGTM.
Issue 5253047: When we're not using the NULL buffer data hint update with glBufferData rather than glBufferSubData
(Closed)
Created 13 years, 1 month ago by bsalomon
Modified 13 years, 1 month ago
Reviewers: TomH
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 6