DescriptionImprove performance of applyRenderTarget and applyTextures
Get rid of unnecessary GetSurfaceLevel/Release calls, move invariants out of the applyTextures loop, and fix the if in getSemanticIndex so we can avoid calling getMaximumCombinedTextureImageUnits. Gets donuts NaCl demo from 14->16 fps.
BUG=
TEST=webgl conformance tests
Committed: http://code.google.com/p/angleproject/source/detail?r=787
Patch Set 1 #
MessagesTotal messages: 2
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