Descriptionr2291 (the GrGLShaderVar change) made shaders on GL 3.0 and higher use declared fragment shader outputs. We were binding them using glBindFragDataLocationIndexed which is only available on GL 3.3 or with GL_ARB_blend_func_extended.
With this change we use plain old glBindFragDataLocation for the first color output (the index is implicitly 0 using this function).
Patch Set 1 #
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