On 2011/08/23 20:23:14, reed1 wrote: > SWTH (sure, what the heck) New version allows hairlines ...
13 years, 2 months ago
(2011-08-23 20:30:00 UTC)
#3
On 2011/08/23 20:23:14, reed1 wrote:
> SWTH (sure, what the heck)
New version allows hairlines when offscreen aa is implemented using msaa (since
msaa rasterization would be correct)
On 2011/08/23 20:44:08, TomH wrote: > LGTM modulo one bug: > > http://codereview.appspot.com/4944045/diff/1/gpu/src/GrGpu.h > File ...
13 years, 2 months ago
(2011-08-23 20:54:49 UTC)
#5
On 2011/08/23 20:44:08, TomH wrote:
> LGTM modulo one bug:
>
> http://codereview.appspot.com/4944045/diff/1/gpu/src/GrGpu.h
> File gpu/src/GrGpu.h (right):
>
> http://codereview.appspot.com/4944045/diff/1/gpu/src/GrGpu.h#newcode194
> gpu/src/GrGpu.h:194: bool supportsShaderDerivatives() const { return
> fShaderSupport; }
> It seems unintuitive that all GPUs that support Shaders also support Shader
> Derivatives, but we need separate functions to tell us so?
> Edit: looks like this should be fShaderDerivativeSupport
Nice catch! Fixed that and closed with r2164.
Issue 4944045: More prep work in Gr for landing AA hairline renderer
(Closed)
Created 13 years, 2 months ago by bsalomon
Modified 13 years, 2 months ago
Reviewers: reed1, TomH
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 1