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Issue 4828050: Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits() (Closed)

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Created:
12 years, 12 months ago by bsalomon
Modified:
12 years, 12 months ago
Reviewers:
TomH, reed1
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

getUsableStencilBits() isn't being called anywhere. It will problematic when stencil buffers aren't statically bound to render targets but are bound lazily when needed. If some code path really needs this we'll have to figure out a new semantic for allowing the client to bind a SB before drawing and release it afterwards.

Patch Set 1 #

Patch Set 2 : line break cleanup #

Unified diffs Side-by-side diffs Delta from patch set Stats (+24 lines, -58 lines) Patch
M gpu/include/GrDrawTarget.h View 2 chunks +3 lines, -19 lines 0 comments Download
M gpu/include/GrGpu.h View 1 chunk +3 lines, -10 lines 0 comments Download
M gpu/include/GrStencil.h View 1 1 chunk +5 lines, -7 lines 0 comments Download
M gpu/src/GrGpu.cpp View 1 3 chunks +9 lines, -18 lines 0 comments Download
M gpu/src/GrGpuGL.cpp View 2 chunks +2 lines, -3 lines 0 comments Download
M gpu/src/GrInOrderDrawBuffer.cpp View 1 chunk +2 lines, -1 line 0 comments Download

Messages

Total messages: 3
bsalomon
12 years, 12 months ago (2011-08-01 15:03:11 UTC) #1
reed1
SWE -- sure, whatever
12 years, 12 months ago (2011-08-01 15:25:13 UTC) #2
bsalomon
12 years, 12 months ago (2011-08-01 16:53:13 UTC) #3
Closed with the timely r2011.
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