Last one for today, promise! :) (The change for testing samples > 1 to > ...
13 years, 4 months ago
(2011-07-29 20:53:26 UTC)
#1
Last one for today, promise! :)
(The change for testing samples > 1 to > 0 reflects the fact that technicallly
you can have a msaa buffer with 1 sample per pixel and it behaves slightly
differently than a non-msaa buffer)
http://codereview.appspot.com/4809060/diff/2001/gpu/src/GrGpuGL.cpp File gpu/src/GrGpuGL.cpp (right): http://codereview.appspot.com/4809060/diff/2001/gpu/src/GrGpuGL.cpp#newcode912 gpu/src/GrGpuGL.cpp:912: SkAutoSMalloc<128 * 128> tempStorage; Can we move this into ...
13 years, 4 months ago
(2011-07-29 21:07:27 UTC)
#2
Issue 4809060: Split texture update out from onCreateTexture
(Closed)
Created 13 years, 4 months ago by bsalomon
Modified 13 years, 4 months ago
Reviewers: TomH
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 3