DescriptionClean up some issues raised in code review:
- convolveRect() is too low-level; made it private and exposed convolveInX() and convolveInY() instead
- added GrAutoTextureEntry to automatically unlock a texture entry
- the clipping and bounder checks were returning false from drawWithGPUMaskFilter(), causing the software blur to kick in; return true instead
- the Windows build was giving a spurious warning about reading an uninitialized variable; rearrange the code to fix it
Patch Set 1 #
Total comments: 2
Patch Set 2 : Rename autounlock class; add comments #
MessagesTotal messages: 9
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