DescriptionFix the bug that long varying varibales are mapped into different names in fragment/vertex shaders.
ANGLEBUG=144
TEST=the same long varying variable name in fragment/vertex shaders map to the same shortened name if using the same translator.
Committed: http://code.google.com/p/angleproject/source/detail?r=660
Patch Set 1 #
Total comments: 2
MessagesTotal messages: 5
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