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Issue 4529113: Handle additional lost device error codes that may be returned when using IDi... (Closed)

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Created:
14 years, 10 months ago by baustin
Modified:
14 years, 10 months ago
Reviewers:
dgkoch
CC:
angleproject-review_googlegroups.com, apatrick1
Base URL:
http://angleproject.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Handle additional lost device error codes that may be returned when using IDirect3DDevice9Ex. Committed: http://code.google.com/p/angleproject/source/detail?r=671

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+1 line, -1 line) Patch
M src/libEGL/Surface.cpp View 1 chunk +1 line, -1 line 0 comments Download

Messages

Total messages: 4
baustin
14 years, 10 months ago (2011-06-03 18:31:39 UTC) #1
dgkoch
(handling this since nicolas is off) According to MSDN those can be returned from Direct3DDevice9Ex::Present ...
14 years, 10 months ago (2011-06-03 22:22:01 UTC) #2
dgkoch
(and don't forget to bump the version number of course)
14 years, 10 months ago (2011-06-03 22:22:31 UTC) #3
baustin
14 years, 10 months ago (2011-06-03 22:42:08 UTC) #4
On 2011/06/03 22:22:01, dgkoch wrote:
> (handling this since nicolas is off)
> 
> According to MSDN those can be returned from Direct3DDevice9Ex::Present and
> we're calling Direct3D9SwapChain::Present, but MSDN has been wrong before, and
> it can't hurt to check for those here.
> 
> LGTM

I had a case where Present() was returning D3DERR_DEVICEHUNG on my Windows 7
machine, so either MSDN is wrong or there is a bug Direct3D9SwapChain::Present()
(I'm guessing the former).
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