Handle additional lost device error codes that may be returned when using IDirect3DDevice9Ex.
Committed: http://code.google.com/p/angleproject/source/detail?r=671
(handling this since nicolas is off) According to MSDN those can be returned from Direct3DDevice9Ex::Present ...
14 years, 10 months ago
(2011-06-03 22:22:01 UTC)
#2
(handling this since nicolas is off)
According to MSDN those can be returned from Direct3DDevice9Ex::Present and
we're calling Direct3D9SwapChain::Present, but MSDN has been wrong before, and
it can't hurt to check for those here.
LGTM
On 2011/06/03 22:22:01, dgkoch wrote: > (handling this since nicolas is off) > > According ...
14 years, 10 months ago
(2011-06-03 22:42:08 UTC)
#4
On 2011/06/03 22:22:01, dgkoch wrote:
> (handling this since nicolas is off)
>
> According to MSDN those can be returned from Direct3DDevice9Ex::Present and
> we're calling Direct3D9SwapChain::Present, but MSDN has been wrong before, and
> it can't hurt to check for those here.
>
> LGTM
I had a case where Present() was returning D3DERR_DEVICEHUNG on my Windows 7
machine, so either MSDN is wrong or there is a bug Direct3D9SwapChain::Present()
(I'm guessing the former).
Issue 4529113: Handle additional lost device error codes that may be returned when using IDi...
(Closed)
Created 14 years, 10 months ago by baustin
Modified 14 years, 10 months ago
Reviewers: dgkoch
Base URL: http://angleproject.googlecode.com/svn/trunk/
Comments: 0