DescriptionUse SSE2 to swizzle RGBA to BGRA
Using SSE2 can drastically reduce the amount of time it takes to do glTexImage2D. I've also added a plain-C path that's much faster than the one that was there before.
BUG=151
TEST=
Committed: http://code.google.com/p/angleproject/source/detail?r=649
Patch Set 1 #Patch Set 2 : fix whitespace #Patch Set 3 : switch to _rotl, use set1_epi32 #Patch Set 4 : move SSE2 check function #
MessagesTotal messages: 8
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