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Issue 4290060: [Skia GPU] Remove redundant texure mapping flags in GrGLDefines.h

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Created:
13 years, 5 months ago by weiwei.li
Modified:
13 years, 5 months ago
Base URL:
http://skia.googlecode.com/svn/trunk
Visibility:
Public.

Description

Some texture flags are re-defined twice in GrGLDefines.h, especially in texture mapping section, these will make confusion. The CL will comment out redundant texture flags to make codes more professional.

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+10 lines, -10 lines) Patch
GrGLDefines.h View 3 chunks +10 lines, -10 lines 0 comments Download

Messages

Total messages: 3
weiwei.li
13 years, 5 months ago (2011-03-22 06:40:33 UTC) #1
bsalomon
Thanks for catching this! LGTM. I'll check it in. On 2011/03/22 06:40:33, weiwei.li wrote:
13 years, 5 months ago (2011-03-22 13:03:52 UTC) #2
twiz1
13 years, 5 months ago (2011-03-22 15:41:03 UTC) #3
On 2011/03/22 13:03:52, bsalomon wrote:
> Thanks for catching this! LGTM. I'll check it in.
> 
> On 2011/03/22 06:40:33, weiwei.li wrote:

LGTM.

Thanks for making this change, Weiwei  Most of this code was taken straight from
either the MESA gl.h headers or the chromium GLES2 gl.h headers.

Jeff
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