DescriptionANGLE depends statically on D3DCompiler_x.dll.
This prevents D3DX9 from loading and unloading the DLL whenever D3DXCompileShader is called. Apart from being slow, especially when a debugger is attached, it is not possible for ANGLE to load DLLs after the Chrome sandbox has been enabled.
Committed: http://code.google.com/p/angleproject/source/detail?r=571
Patch Set 1 : '' #
MessagesTotal messages: 2
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