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Issue 4282046: ANGLE depends statically on D3DCompiler_x.dll (Closed)

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Created:
13 years, 2 months ago by apatrick1
Modified:
13 years, 2 months ago
Reviewers:
vangelis, VangelisK
CC:
angleproject-review_googlegroups.com
Base URL:
http://angleproject.googlecode.com/svn/trunk/
Visibility:
Public.

Description

ANGLE depends statically on D3DCompiler_x.dll. This prevents D3DX9 from loading and unloading the DLL whenever D3DXCompileShader is called. Apart from being slow, especially when a debugger is attached, it is not possible for ANGLE to load DLLs after the Chrome sandbox has been enabled. Committed: http://code.google.com/p/angleproject/source/detail?r=571

Patch Set 1 : '' #

Unified diffs Side-by-side diffs Delta from patch set Stats (+4 lines, -0 lines) Patch
M src/build_angle.gyp View 1 chunk +4 lines, -0 lines 0 comments Download

Messages

Total messages: 2
apatrick1
This should let us get rid of the hack in gl_context_egl.cc to preload D3DCCompiler_42.dll before ...
13 years, 2 months ago (2011-03-14 23:45:27 UTC) #1
vangelis
13 years, 2 months ago (2011-03-14 23:48:46 UTC) #2
LGTM
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