DescriptionTwo optimizations for the tesselated path renderer:
1) If the path contains a single convex subpath, and we're not using inverted fill modes, skip the tesselation and draw the interpolated path as a triangle fan directly.
2) Use GrDrawTarget.set*SourceToArray(), rather than creating a new AutoReleaseGeometry, saving a copy of the vertex and index data.
Patch Set 1 #
MessagesTotal messages: 3
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