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Issue 4273104: Fix direct-to-stencil clippath rendering (Closed)

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Created:
13 years, 6 months ago by bsalomon
Modified:
13 years, 6 months ago
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Patch Set 1 #

Patch Set 2 : improve comments #

Patch Set 3 : actually upload modified file #

Patch Set 4 : trim a couple lines to 80 cols #

Total comments: 1
Unified diffs Side-by-side diffs Delta from patch set Stats (+44 lines, -22 lines) Patch
M gpu/src/GrGpu.cpp View 1 2 3 2 chunks +40 lines, -19 lines 0 comments Download
M gpu/src/GrPathRenderer.h View 1 chunk +2 lines, -1 line 0 comments Download
M gpu/src/GrPathRenderer.cpp View 1 chunk +1 line, -1 line 1 comment Download
M gpu/src/GrStencil.cpp View 1 chunk +1 line, -1 line 0 comments Download

Messages

Total messages: 4
bsalomon
13 years, 6 months ago (2011-03-24 15:22:43 UTC) #1
bsalomon
Woops sent without comment. This change should let Stephen's path renderer not have to implement ...
13 years, 6 months ago (2011-03-24 15:24:18 UTC) #2
reed1
LGTM
13 years, 6 months ago (2011-03-24 15:34:37 UTC) #3
Stephen White
13 years, 6 months ago (2011-03-24 17:28:01 UTC) #4
http://codereview.appspot.com/4273104/diff/6001/gpu/src/GrPathRenderer.cpp
File gpu/src/GrPathRenderer.cpp (right):

http://codereview.appspot.com/4273104/diff/6001/gpu/src/GrPathRenderer.cpp#ne...
gpu/src/GrPathRenderer.cpp:297: return !single_pass_path(*target, *path, fill);
Thanks, this makes more sense to me now.
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