Woops sent without comment. This change should let Stephen's path renderer not have to implement ...
13 years, 8 months ago
(2011-03-24 15:24:18 UTC)
#2
Woops sent without comment. This change should let Stephen's path renderer not
have to implement drawPathToStencil() if it never needs its own stencil pass.
Also, fixes a double negative bug related to requiresStencilPass().
http://codereview.appspot.com/4273104/diff/6001/gpu/src/GrPathRenderer.cpp File gpu/src/GrPathRenderer.cpp (right): http://codereview.appspot.com/4273104/diff/6001/gpu/src/GrPathRenderer.cpp#newcode297 gpu/src/GrPathRenderer.cpp:297: return !single_pass_path(*target, *path, fill); Thanks, this makes more sense ...
13 years, 8 months ago
(2011-03-24 17:28:01 UTC)
#4
Issue 4273104: Fix direct-to-stencil clippath rendering
(Closed)
Created 13 years, 8 months ago by bsalomon
Modified 13 years, 8 months ago
Reviewers: senorblanco, reed1, Stephen White
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 1