Rietveld Code Review Tool
Help | Bug tracker | Discussion group | Source code | Sign in
(2546)

Issue 4254059: Addition of GL-virtualization layer for skia. (Closed)

Can't Edit
Can't Publish+Mail
Start Review
Created:
13 years, 4 months ago by twiz1
Modified:
13 years, 3 months ago
Reviewers:
bsalomon, reed1
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Implementation of a GL-virtualization layer for Skia. This allows for environments using skia to specify a GL implementation at run-time, instead of relying on the linker to pull in the appropriate GL impl. A new structure, GrGLInterface is exposed. This struct contains a set of function pointers that should point to an appropriate GL implementation. This change also removes the reliance on GLew on windows builds. Committed: http://code.google.com/p/skia/source/detail?r=937

Patch Set 1 #

Patch Set 2 : Addition of changes. First upload had empty diffs. #

Patch Set 3 : Upload function-pointer style abstration layer. #

Patch Set 4 : Correction of Linux build issues. #

Patch Set 5 : Chrome & Mac build fixes. #

Patch Set 6 : Trivial ordering change. #

Patch Set 7 : Correction of Mac runtime errors. #

Patch Set 8 : Final updates correcting chrome build. #

Unified diffs Side-by-side diffs Delta from patch set Stats (+1269 lines, -572 lines) Patch
M gpu/include/GrGLConfig.h View 1 2 3 4 5 6 7 7 chunks +6 lines, -241 lines 0 comments Download
A gpu/include/GrGLInterface.h View 1 2 3 1 chunk +270 lines, -0 lines 0 comments Download
A gpu/include/GrGLPlatformIncludes.h View 1 2 3 4 1 chunk +518 lines, -0 lines 0 comments Download
M gpu/src/GrGLIndexBuffer.cpp View 1 2 3 4 5 6 7 3 chunks +3 lines, -4 lines 0 comments Download
A gpu/src/GrGLInterface.cpp View 1 2 3 4 5 6 7 1 chunk +350 lines, -0 lines 0 comments Download
M gpu/src/GrGLTexture.cpp View 1 2 3 4 5 6 7 1 chunk +4 lines, -4 lines 0 comments Download
M gpu/src/GrGLUtil.cpp View 1 2 3 4 5 6 7 2 chunks +2 lines, -220 lines 0 comments Download
M gpu/src/GrGLVertexBuffer.cpp View 1 2 3 4 5 6 7 3 chunks +3 lines, -4 lines 0 comments Download
M gpu/src/GrGpuFactory.cpp View 1 2 3 4 5 6 7 2 chunks +6 lines, -1 line 0 comments Download
M gpu/src/GrGpuGL.h View 1 2 3 4 5 6 7 2 chunks +0 lines, -10 lines 0 comments Download
M gpu/src/GrGpuGL.cpp View 1 2 3 4 5 6 7 20 chunks +82 lines, -88 lines 0 comments Download
M gpu/src/gr_files.mk View 1 2 3 4 5 6 7 1 chunk +1 line, -0 lines 0 comments Download
M vs/SampleApp/SampleApp.vcxproj View 1 2 3 4 5 6 7 2 chunks +3 lines, -0 lines 0 comments Download
M vs/SampleApp/SampleApp.vcxproj.filters View 1 2 3 4 5 6 7 2 chunks +9 lines, -0 lines 0 comments Download
M xcode/gpu/gpu.xcodeproj/project.pbxproj View 1 2 3 4 5 6 7 6 chunks +12 lines, -0 lines 0 comments Download

Messages

Total messages: 7
twiz1
Hi Mike and Brian, PTAL. I composed this change to minimize the impact on the ...
13 years, 4 months ago (2011-03-07 19:37:05 UTC) #1
bsalomon
Hi Jeff, Would it be possible to use function pointers rather than virtuals to achieve ...
13 years, 4 months ago (2011-03-07 20:02:04 UTC) #2
twiz1
Thanks for taking a look, Brian. On 2011/03/07 20:02:04, bsalomon wrote: > Hi Jeff, > ...
13 years, 4 months ago (2011-03-07 20:18:32 UTC) #3
twiz1
I uploaded a new version, addressing your suggestions. Please take another look. I removed the ...
13 years, 3 months ago (2011-03-11 00:23:06 UTC) #4
bsalomon
I think this is looking great. There is an xcode project for SampleApp in the ...
13 years, 3 months ago (2011-03-11 14:29:28 UTC) #5
twiz1
PTA(nother)L. On 2011/03/11 14:29:28, bsalomon wrote: > I think this is looking great. There is ...
13 years, 3 months ago (2011-03-14 17:50:19 UTC) #6
bsalomon
13 years, 3 months ago (2011-03-14 18:57:11 UTC) #7
LGTM

On Mon, Mar 14, 2011 at 1:50 PM, <twiz@google.com> wrote:

> PTA(nother)L.
>
>
> On 2011/03/11 14:29:28, bsalomon wrote:
>
>> I think this is looking great. There is an xcode project for SampleApp
>>
> in the
>
>> xcode dir in skia. SampleApp doesn't currently build on Linux but the
>>
> gpu code
>
>> is built if you do a "make all" from the trunk of a skia checkout.
>>
>
> I've tested my changes on linux, mac and windows, as per your
> suggestions.
>
>
>
>  We also need to make sure it works in Chrome. You should be able to
>>
> apply your
>
>> patch to third_party/skia in a chrome tree.
>>
>
> I've patched my change into chrome manually, and I'm about to submit a
> try bot test, just to make sure that it's not going to break other
> Chrome configs.
>
>
>
>  I'm wondering if we'll get redefinition warnings on a windows Chrome
>>
> build for
>
>> the GL_* macros. I think GR_WIN32_BUILD is true there. This could
>>
> force our hand
>
>> to create our own prefix GR_GL_TEXTURE0 or something to that effect.
>>
>
> I added a new macro, EMIT_GL_HEADERS to control this behaviour, and
> prevent the symbol clashes.
>
>
>
>  I think you'll have to #define GR_GL_FUNCTION_TYPE in
>>
> GrGLConfig_chrome.h
>
> Because the gles headers that chrome links with do not export __stdcall
> functions, the macro is not required.
>
>
>
>  It's awesome that Gr doesn't need glew with these changes. I'm happy
>>
> to figure
>
>> out the wgl mojo to remove glew from SkOSWindow_Win once we have this
>>
> in.
>
>  As a later step I think we should move away from the macro voodoo used
>>
> to setup
>
>> GL from the platform headers. It might just be simpler to write a GL
>>
> init cpp
>
>> for each platform (mac, linux, win, android, ...) rather than the
>>
> current system
>
>> of setting all the macros correctly to allow "generic" code extract
>>
> them.
>
> Yeah, I agree.  At this point, I'd just like to get the system in, so we
> can iterate on it.
>
>
>
>  On 2011/03/11 00:23:06, twiz1 wrote:
>> > I uploaded a new version, addressing your suggestions.
>> >
>> > Please take another look.
>> >
>> > I removed the use of glew on windows for the gpu files.  Note that
>>
> the
>
>> > sample-app still links with glew because of its use in
>>
> SkOsWindow_win.
>
>> >
>> > Also, I have only tried compiling this on Windows.  Is there another
>>
> target
>
>> that
>> > I can build to make sure I won't break the gpu path on Linux and
>>
> Mac?
>
>> >
>> > Jeff
>> >
>> > On 2011/03/07 20:18:32, twiz1 wrote:
>> > > Thanks for taking a look, Brian.
>> > >
>> > > On 2011/03/07 20:02:04, bsalomon wrote:
>> > > > Hi Jeff,
>> > > >
>> > > > Would it be possible to use function pointers rather than
>>
> virtuals to
>
>> > achieve
>> > > > the indirection? I'm thinking that we could then simultaneously
>>
> eliminate
>
>> > the
>> > > > unfortunate GL_GL / GR_GLEXT distinction.  At some point the
>>
> number of
>
>> > things
>> > > > that require a getProcAddress at init time on Win32 will
>>
> increase by
>
>> > removing
>>
>> > > > glew.
>> > >
>> > > I'll upload a new version that removes the exts pointer, and
>>
> exposes
>
>> function
>> > > pointers instead of virtual functions shortly.
>> > >
>> > > >
>> > > > Implementing the direct version on top of the current macro/func
>>
> getting
>
>> > stuff
>> > > > seems right for now but I'd like to eliminate all that voodoo in
>>
> the
>
>> medium
>> > > > term. In a function pointer impl the current stuff could be one
>>
> way to
>
>> > > populate
>> > > > the function pointers.
>> > > >
>> > > > If it simplifies anything, the IMG multisampling stuff can go.
>>
> It doesn't
>
>> > work
>> > > > correctly and there is no known customer for it. Only do it now
>>
> if it
>
>> means
>> > > less
>> > > > work for you, though.
>> > >
>> > > Will briefly look into removing.
>> > > >
>> > > > We can defer this to a follow on change but we'll want to
>>
> replace GL_*
>
>> > > #defines
>> > > > (e.g. GL_STENCIL_BUFFER_BIT, GL_LESS, etc) with something
>>
> defined inside
>
>> Gr.
>> > > It
>> > > > could be a bunch of GR_GL_ defines or a giant enum in
>>
> GrGLInterface.
>
>> > > Ultimately
>> > > > we want to consoliate any gl header dependence to GrGLInterface
>> > > implementations.
>> > >
>> > > Yes, it is unfortunate that my implementation of GrGLInterface
>>
> pulls in all
>
>> of
>> > > the gl headers.  I did this because I wanted to use the various
>>
> GLenum (et
>
>> al)
>> > > types.
>> > >
>> > > >
>> > > > Really minor: let's not refer to skia in the comments. We're
>>
> checked into
>
>> > skia
>> > > > but its conceivable that at some point in the future Skia/Gr
>>
> could be
>
>> > factored
>> > > > into a skia lib, a gr lib, and a shared collection/math lib. We
>>
> want to at
>
>> > > least
>> > > > pretend that Gr is separable :)
>> > >
>> > > Will do.  I was semi-aware of the distinction from our talks, but
>>
> not that
>
>> use
>> > > of 'skia' should be avoided.
>> > >
>> > > >
>> > > >
>> > > > On 2011/03/07 19:37:05, twiz1 wrote:
>> > > > > Hi Mike and Brian,
>> > > > >
>> > > > > PTAL.
>> > > > >
>> > > > > I composed this change to minimize the impact on the existing
>>
> Ganesh
>
>> code.
>> >
>> > > > > There are only a few small changes here and there, but the
>>
> GR_GL calling
>
>> > > style
>> > > > > is preserved.
>> > > > >
>> > > > > I generated the call-sites by grepping through the
>>
> source-base, so only
>
>> > > those
>> > > > > functions called are exported.
>> > > > >
>> > > > > Jeff
>>
>
>
>
> http://codereview.appspot.com/4254059/
>
Sign in to reply to this message.

Powered by Google App Engine
RSS Feeds Recent Issues | This issue
This is Rietveld f62528b