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1 // | 1 // |
2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
3 // Use of this source code is governed by a BSD-style license that can be | 3 // Use of this source code is governed by a BSD-style license that can be |
4 // found in the LICENSE file. | 4 // found in the LICENSE file. |
5 // | 5 // |
6 | 6 |
7 // mathutil.h: Math and bit manipulation functions. | 7 // mathutil.h: Math and bit manipulation functions. |
8 | 8 |
9 #ifndef LIBGLESV2_MATHUTIL_H_ | 9 #ifndef LIBGLESV2_MATHUTIL_H_ |
10 #define LIBGLESV2_MATHUTIL_H_ | 10 #define LIBGLESV2_MATHUTIL_H_ |
11 | 11 |
12 #include <math.h> | 12 #include <math.h> |
13 #include <windows.h> | |
13 | 14 |
14 namespace gl | 15 namespace gl |
15 { | 16 { |
16 inline bool isPow2(int x) | 17 inline bool isPow2(int x) |
17 { | 18 { |
18 return (x & (x - 1)) == 0 && (x != 0); | 19 return (x & (x - 1)) == 0 && (x != 0); |
19 } | 20 } |
20 | 21 |
21 inline int log2(int x) | 22 inline int log2(int x) |
22 { | 23 { |
23 int r = 0; | 24 int r = 0; |
24 while ((x >> r) > 1) r++; | 25 while ((x >> r) > 1) r++; |
25 return r; | 26 return r; |
26 } | 27 } |
27 | 28 |
28 inline unsigned int ceilPow2(unsigned int x) | 29 inline unsigned int ceilPow2(unsigned int x) |
29 { | 30 { |
30 if (x != 0) x--; | 31 if (x != 0) x--; |
31 x |= x >> 1; | 32 x |= x >> 1; |
32 x |= x >> 2; | 33 x |= x >> 2; |
33 x |= x >> 4; | 34 x |= x >> 4; |
34 x |= x >> 8; | 35 x |= x >> 8; |
35 x |= x >> 16; | 36 x |= x >> 16; |
36 x++; | 37 x++; |
37 | 38 |
38 return x; | 39 return x; |
39 } | 40 } |
40 | 41 |
42 template<typename T, typename MIN, typename MAX> | |
dgkoch
2010/12/23 20:19:23
Do you really want to allow different types for mi
apatrick1
2011/01/07 23:40:22
int min = 0;
LONG max = 1;
clamp(0.5, min, max);
dgkoch
2011/01/11 20:00:07
Fair enough. Can leave it then.
| |
43 inline T clamp(T x, MIN min, MAX max) | |
44 { | |
45 return x < min ? min : (x > max ? max : x); | |
46 } | |
47 | |
41 inline float clamp01(float x) | 48 inline float clamp01(float x) |
42 { | 49 { |
43 return x < 0 ? 0 : (x > 1 ? 1 : x); | 50 return clamp(x, 0.0f, 1.0f); |
44 } | 51 } |
45 | 52 |
46 template<const int n> | 53 template<const int n> |
47 inline unsigned int unorm(float x) | 54 inline unsigned int unorm(float x) |
48 { | 55 { |
49 const unsigned int max = 0xFFFFFFFF >> (32 - n); | 56 const unsigned int max = 0xFFFFFFFF >> (32 - n); |
50 | 57 |
51 if (x > 1) | 58 if (x > 1) |
52 { | 59 { |
53 return max; | 60 return max; |
54 } | 61 } |
55 else if (x < 0) | 62 else if (x < 0) |
56 { | 63 { |
57 return 0; | 64 return 0; |
58 } | 65 } |
59 else | 66 else |
60 { | 67 { |
61 return (unsigned int)(max * x + 0.5f); | 68 return (unsigned int)(max * x + 0.5f); |
62 } | 69 } |
63 } | 70 } |
71 | |
72 inline RECT transformPixelRect(GLint x, GLint y, GLint w, GLint h, GLint surface Height) | |
73 { | |
74 RECT rect = {x, | |
75 surfaceHeight - y - h, | |
76 x + w, | |
77 surfaceHeight - y}; | |
78 return rect; | |
79 } | |
80 | |
81 inline int transformPixelYOffset(GLint yoffset, GLint h, GLint surfaceHeight) | |
82 { | |
83 return surfaceHeight - yoffset - h; | |
84 } | |
85 | |
86 inline GLenum adjustWinding(GLenum winding) | |
87 { | |
88 ASSERT(winding == GL_CW || winding == GL_CCW); | |
89 return winding == GL_CW ? GL_CCW : GL_CW; | |
90 } | |
64 } | 91 } |
65 | 92 |
66 #endif // LIBGLESV2_MATHUTIL_H_ | 93 #endif // LIBGLESV2_MATHUTIL_H_ |
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