DescriptionFixed gl_FragCoord emulation for point sprites of size > 1 using VPOS
semantic for x and y coordinates rather than previous per-vertex
emulation when running on Shader Model 3.
Verified fix in Chromium with test case from bug.
BUG=http://code.google.com/p/angleproject/issues/detail?id=71
TEST=test case from bug
TBR=nicolas (LGTM'd by dgkoch)
Committed: http://code.google.com/p/angleproject/source/detail?r=473
Patch Set 1 #
Total comments: 1
Patch Set 2 : '' #MessagesTotal messages: 4
|