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- Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table.
- Fixed a few const violations.
- Added CollectAttribsUniforms class.
BUG=26
Total comments: 3
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Stats (+315 lines, -176 lines) |
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src/build_angle.gyp
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src/compiler/Compiler.cpp
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src/compiler/Intermediate.cpp
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src/compiler/ParseHelper.h
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src/compiler/ShHandle.h
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src/compiler/ShaderLang.cpp
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src/compiler/TranslatorGLSL.h
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src/compiler/TranslatorGLSL.cpp
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src/compiler/TranslatorHLSL.h
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src/compiler/TranslatorHLSL.cpp
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src/compiler/VariableInfo.h
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src/compiler/VariableInfo.cpp
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src/compiler/glslang.l
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src/compiler/localintermediate.h
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src/compiler/preprocessor/compile.h
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src/compiler/preprocessor/preprocess.h
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src/compiler/preprocessor/scanner.h
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src/compiler/preprocessor/scanner.c
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src/compiler/translator_common.vcproj
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Total messages: 2
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