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Issue 2206046: Implemented functionality to collect and return info for attributes and unifo... (Closed)

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Created:
14 years, 2 months ago by Alok Priyadarshi
Modified:
14 years, 2 months ago
Reviewers:
kbr1, dgkoch, nicolas
CC:
angleproject-review_googlegroups.com
Base URL:
http://angleproject.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Implemented functionality to collect and return info for attributes and uniforms. BUG=26

Patch Set 1 #

Patch Set 2 : '' #

Total comments: 8
Unified diffs Side-by-side diffs Delta from patch set Stats (+293 lines, -27 lines) Patch
M include/GLSLANG/ShaderLang.h View 1 1 chunk +1 line, -0 lines 2 comments Download
M samples/translator/translator.cpp View 1 8 chunks +75 lines, -4 lines 2 comments Download
M src/compiler/ShaderLang.cpp View 1 4 chunks +49 lines, -9 lines 2 comments Download
M src/compiler/VariableInfo.h View 1 1 chunk +6 lines, -6 lines 0 comments Download
M src/compiler/VariableInfo.cpp View 1 3 chunks +162 lines, -8 lines 2 comments Download

Messages

Total messages: 5
Alok Priyadarshi
14 years, 2 months ago (2010-09-23 22:30:43 UTC) #1
Alok Priyadarshi
ping
14 years, 2 months ago (2010-09-27 05:35:03 UTC) #2
dgkoch
Nicolas: can you look this over as well? http://codereview.appspot.com/2206046/diff/3001/samples/translator/translator.cpp File samples/translator/translator.cpp (right): http://codereview.appspot.com/2206046/diff/3001/samples/translator/translator.cpp#newcode289 samples/translator/translator.cpp:289: if ...
14 years, 2 months ago (2010-09-27 13:07:10 UTC) #3
nicolas
http://codereview.appspot.com/2206046/diff/3001/include/GLSLANG/ShaderLang.h File include/GLSLANG/ShaderLang.h (right): http://codereview.appspot.com/2206046/diff/3001/include/GLSLANG/ShaderLang.h#newcode132 include/GLSLANG/ShaderLang.h:132: SH_NONE = 0, I think this should be named ...
14 years, 2 months ago (2010-09-27 14:07:59 UTC) #4
Alok Priyadarshi
14 years, 2 months ago (2010-09-27 19:25:33 UTC) #5
Thanks guys!

http://codereview.appspot.com/2206046/diff/3001/include/GLSLANG/ShaderLang.h
File include/GLSLANG/ShaderLang.h (right):

http://codereview.appspot.com/2206046/diff/3001/include/GLSLANG/ShaderLang.h#...
include/GLSLANG/ShaderLang.h:132: SH_NONE = 0,
This is modeled after GL_NONE.

http://codereview.appspot.com/2206046/diff/3001/samples/translator/translator...
File samples/translator/translator.cpp (right):

http://codereview.appspot.com/2206046/diff/3001/samples/translator/translator...
samples/translator/translator.cpp:289: if (nameSize <= 1) return;
On 2010/09/27 13:07:10, dgkoch wrote:
> is nameSize == 1 really invalid?  I guess this would only be the null
terminated
> string?

exactly - just the null termination character.

http://codereview.appspot.com/2206046/diff/3001/src/compiler/ShaderLang.cpp
File src/compiler/ShaderLang.cpp (right):

http://codereview.appspot.com/2206046/diff/3001/src/compiler/ShaderLang.cpp#n...
src/compiler/ShaderLang.cpp:51: compiler->getAttribs() :
compiler->getUniforms();
On 2010/09/27 13:07:10, dgkoch wrote:
> you might want to explicitly validate that varType can only be
> SH_ACTIVE_ATTRIBUTES or SH_ACTIVE_UNIFORMS.

Done.

http://codereview.appspot.com/2206046/diff/3001/src/compiler/VariableInfo.cpp
File src/compiler/VariableInfo.cpp (right):

http://codereview.appspot.com/2206046/diff/3001/src/compiler/VariableInfo.cpp...
src/compiler/VariableInfo.cpp:24: case 2: return SH_FLOAT_MAT2;
On 2010/09/27 13:07:10, dgkoch wrote:
> in switch statements we give the case labels a half-indent (ie 2 spaces), and
> the statements inside (if not on the same line) the other half-indent.

Done.
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